

When all of these systems are communicating with each other and occur, this is where Battle Cry of Freedom truly shines. The bark of trees flying about as the rest of your unit charges. Ducking behind a small mound of dirt, firing your gun every available moment all the while rain blisters the battlefield and the whistle of cannon fire followed by the eventual explosion. The game features both destructible environments and a dynamic weather system, which truly ground players into the visceral combat of 1860. None of these modes are revolutionary, but they are enhanced by many of the game’s systems that have been implemented. The final mode is commander battles, in which there are fewer actual players, as the players take command of a line of AI troops and this once again hearkens back to the troop commanding found in the Mount and Blade series. Siege is like all of the classic conquest modes in-game, players must charge or defend a set of fortifications. Standing in the line awaiting to hear the shout of “Fire” does truly get the heart racing.

The first two are relatively straightforward, in battles, it evokes the feeling of those line battles that are so often portrayed in movies and it shows in these moments. Players can play various different modes Battles, Sieges, and Commander Battles. The gameplay is slow and methodical, forcing players to be patient with their shots and ultimately, having to work as a unit. Players can utilise era-appropriate equipment and weaponry on a massive scale. Battle Cry of Freedom transports players to the battlefields and fortifications of the American Civil War.
